A. F. Grappin
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The Gate of the Feral Gods - Matt Dinniman (Book Review)

3/4/2026

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Once again, this is not a first impression of this book. I’ve listened to it MANY times and it’s part of one of my favorite series.

Already up to book 4 of the Dungeon Crawler Carl series, and it wasn’t until a good halfway through that I figured out just what I wanted to discuss from a writerly standpoint on this novel.
Time skips. Missing out.

So, one of the big points of stories is to put the consumer in the middle of the action. We want immersion, to be the hero or villain as the mood strikes us, to feel the emotions, hear the sounds, experience the action. We want to be in the story, to know every bit of activity that's going on in the world around us.

That's why when something is left unknown, it's either a huge thorn in our sides, a tease, or a crime. It's why we see movie scenes where the villain tells his master plan, even just to a minion. It's why we get the cheap "We all know that" exposition dumps to put things into context, and it's why we as the consumer get to know things the protagonist might not know.

It's also why it's such a great tool to use to build tension and stress in your readers (or viewers or listeners). Having your readers not having all the information can be priceless, but it's a very fine line to cross. My mind goes to Sherlock Holmes, where there are tons of details the reader simply cannot know, but the characters (Holmes, in particular) do know. Part of the charm of Holmes stories is in the role the reader plays. We're the Watson, the observer, and we get to experience the same wonder at deduction as those around the detective. It's heavy handed missing out there, but it's for a purpose, and one that suits the genre.

Doing something like that in a fantasy story, banking on the reader's being woefully ignorant of crucial information, can be more harming than anything. So missing out is a tool to be used skillfully and sparingly, at least in general.

But when you miss out on events, when you're reading a book through the eyes of a character who has a finger in every pie... well, that's a situation where our own immersion works against us.

In The Gate of the Feral Gods, we have a big time skip. In the series, each floor of the dungeon only exists for a certain number of days. Because of that, every day is critical. Every hour is, even. It's time to figure out the first priority: getting down to the next floor. After that, it's crucial time to train, to grind, to work on bigger problems like keeping as many other humans alive as possible and breaking the system from within. You know, all that stuff.

So losing FIVE DAYS is a humongous blow. When a floor is only open for fifteen days, losing five of them is literally stealing a third of your time there. There's no way to get them back and no way to know exactly what happened in those hours. Sure, we hear bits and pieces of what happened, but it's literal time lost with no recovering. Just dealing with the loss and moving on.
The first time I listened to the book, I was talking about the loss with the friend who introduced me to the books. At the time, from an author standpoint, I wondered if the reason for such a theft of time was for a couple reasons:

1. The book was getting too long and needed trimming management

2. The actual content planned was thin and would have needed a lot of somewhat useless fluff to flesh out to the usual standard

3. The author had written himself into a corner on the plot points involved there and this was an easy out

That's meta-thinking there, like I said, from an author standpoint. What I neglected to think about at the time were the real stakes. I missed the trees because I was looking at the forest. The gaps Dinniman put there did a number of great things plotwise on several levels. It advanced the agency of many supporting characters. It upped the tension and urgency of Carl and Donut, who lost the time directly. The loss is reacted to and felt so suddenly, because it feels like no time passed. Like a coma or blackout. The time is just gone, for the reader, as well. Time becomes a commodity that can be stolen, just like anything else.

You know where else time becomes a rationed commodity this way? Interstellar.

It's the ticking clock, the looming deadline, and that's what Dinniman really ramps up in this book: that ticking clock. And he does it with a gut punch.

Don't be afraid to steal time from your readers or make them miss out. It can be useful just like any other technique. Practice at it. Make it hurt... but don't make it destroy too much.
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    A. F. Grappin is a general creative who mainly focuses on speculative fiction and crafting.

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