A. F. Grappin
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Big Development

1/26/2026

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This week's free post is... another of those where I just sort of talk. There have been some rather insane new developments in a portion of my life that I did not expect, though I did hope for it. Just not this soon or this suddenly.

It's regarding The Chain Nerd, the chainmail crafting business I've been at with my best friend Erin for going on 11 years.

Long story short, there are opportunities coming up starting this year that... are going to have a major impact on my schedule. Thanks to some amazing connections, networking, and our own stubborn work ethics, we are more than doubling the number of conventions we're vending at this year. In fact, we're going to more conventions this year than we have from 2023-2025 COMBINED. And these are not all small conventions, either. We'll be at 6-7 larger conventions, and any one of them are larger than most others we do... combined.

This is a massive shot in the arm for us, with the possibility of contracted appearances in upcoming years.

This is a big deal.

As a result, a lot of my time is now going to be devoted to managing The Chain Nerd's inventory, and since everything we make is hand-made, it means a lot more hours with pliers in my hands, rather than at a keyboard.

Don't misunderstand me. I'm not giving up writing. Not now that I finally got it back.

What it does mean is that... things may slow down here a bit. I don't want it to, but my life is adjusting to a lot right now, and while I want to keep every juggling ball aloft, I am only one man with two arms. Some of the projects I've been working on, like my D&D one-shots, might be shelved for the foreseeable future, just because that's needing to take a backseat. I plan to focus on my next novel and try to whip out short or flash fiction as the inspiration takes, but I cannot make any promises. Honestly, the free blog posts are one of the bigger annoyances of this but... I don't want to stop doing those either.

In other words, I'm not going anywhere, but... I may be a bit strained. I'll communicate as much as I can, and I absolutely am floored by all the support from my friends, fans, and family.

Keep reading, and I'll be weaving and writing.
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What would you tell a brand new writer?

1/19/2026

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This sort of question comes up a lot in writing groups and discussions. The answer is simple, but pretty much always the same.
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Write. Just write.

It seems so trite and unhelpful. But it really is that simple. Like any skill, it takes time and practice to get any good, and with writing, that’s literally just making words.

Just write.

You’re going to make mistakes. Everything at every level, from the sentence structure to the meta analysis of the plot, is gonna suck. But you can’t let that stop you. It’s the same for every skill you want to learn. It’s going to start rough and ugly. It’s going to be messy. It’ll not make sense, there will be plot holes. You’ll reuse phrases and overuse words and retell the same thing in different ways and reword the same concept and go over the same details until it’s overdone. You’ll put details on the wrong things and underemphasize what’s important.

But you’ll learn from those things.

Just write.

There’s no point in worrying about agents, publishing deals, or royalties until something’s actually written. Even editing isn’t something you can worry about until you have words on a page.

Just write.

Sure, there’s plenty else to do. Study writing. Read widely.

But nothing is going to come from your desire to tell a story unless you’re actually doing the work.

Just.

Write.
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Who is your favorite author and how have they inspired you?

1/12/2026

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I’ve talked about some of my favorite books before and what they taught me. At this point, I don’t know that I can honestly say I have a favorite author. I’ve read too widely at this point to be able to single out an individual and say they’re my favorite. I’m more likely to focus on one technique or skill and say they do this thing well.

So I suppose that’s what I’ll focus on here. A few authors I like and what they do well. Because all these things they do well are what inspire me to upgrade my own writing skills. So here are a few authors I admire and what I admire them for. Keep in mind these opinions are my own and I neither can nor will excuse any bullshit they pull or believe on a personal level. This is just about the writing.

Robin Hobb - Endings. Holy HELL can Hobb write endings that are satisfying. And I mean that for books and for whole series. I’ve read the Soldier Son trilogy multiple times, and each book is so well contained but the whole series is wrapped up well, too. And then there’s the expansive multiseries series The Realm of the Elderlings. Not only are each book and each series wrapped well, but the final ending to the whole epic is just… epic. I cried so hard, so emotionally sated that I almost couldn’t handle it. Hobb makes it bittersweet but easy to accept the goodbyes readers say to characters, especially ones we’ve traveled with across years and many many books. I’d kill to be able to write an ending one-tenth as satisfying.
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That said, the beginnings aren’t as gripping. Many of them start very slow and take some settling into. But once in, if you’re not hooked, then please don’t force your way through. Every book isn’t for every reader. That’s why we have variety. But if you want a good ending, go for a Hobb book.

Matt Dinniman - Okay, to be fair, I’ve only ready his Dungeon Crawler Carl series so far, but I do have others in mind to read eventually. But from DCC, I can say this man is great at having things happening behind the scenes and revealing them in fantastic ways. He very much keeps in mind that “onscreen” characters aren’t the only ones with agency, and he makes forgetting it your problem. Anything that seems to come out of nowhere has inciting seeds ages ago that you just dismissed because it didn’t directly affect what you were seeing as a reader, especially if it’s through the eyes of your POV character. Dinniman is great at keeping you informed of the small details of things as you need to know them.

I guess I’m also going to mention a small personal gripe I have with each author, so here we go. And oh, is this a total nitpick on my part. So trivial it annoys me that I’m annoyed by it. Dinniman as a couple technical word choices that I can’t help but notice and get a tiny spike of annoyance at the repeated use of the word. The main one is the word “upon.” He uses it instead of the more simple “on” a lot more than anyone else I know. And it seems… so out of character for the narrator, Carl, to use that so much. Similarly, he uses “as” phrases really often. I haven’t gone and one any sort of analysis of how often Dinniman does both these things, but it’s enough that I’ve noticed them both. Might not have noticed if it weren’t for listening to the audiobooks, but yeah, I’ve noticed. Like I said, tiny gripes.

Stephen King - I mean, obviously, he had to be in this list, right? Put simply, King has some great ideas and expands on them well. His beginnings are a lot more gripping than Hobbs’s, that’s for certain. His first line for The Gunslinger is often touted as like the quintessential, simple, gripping first line. That said, once King gets to a certain point, all sense of direction and conclusion just sort of… stop. Often, it’s not until the very last few pages of the book. I’ve read a number of King’s books and… I’m just never satisfied with the endings. So I guess for him, the gripe goes hand-in-hand with my praise. The man has fantastic ideas and really ramps up the conflict to dangerous levels. But it’s always felt to me like he can’t dig his way back out and just… ends things because he’s done trying. 
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Carl's Doomsday Scenario (Book Review)

1/7/2026

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Once again, this is not a first impression of this book. I’ve listened to it MANY times and it’s part of one of my favorite series.
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I don’t think I’ve talked about this yet publicly, but those who know me should be familiar with my thoughts on the second book of a series. Second books are hard, and at least to my perception and experience, a lot of that is because of the nature of story structure. The beginning setup is exciting, the buildup to and crux of the climax are cathartic. But between those two areas, it’s hit or miss on how much excitement you can really manage. There’s a fine balance between boring and keeping things too tense and high-emotion for too long. Make things too exciting early, and you don’t leave yourself anywhere to grow to for the ending, and it becomes disappointing.

Carl’s Doomsday Scenario doesn’t have those problems.

I honestly don’t know how Dinniman does it. This is only book 2 of the series, and it’s just as exciting, fresh, and involved as book 1. The stakes are higher, the micro and macro plots all chug along at good paces, and the character growth is steady but still contained. He’s got a tight rein on the story and character growth, which I almost can’t even fathom. The road map this man must have, even of just the basics of things like abilities and stat growth, must be insane. It’s my understanding that Dinniman is largely a pantser, which I respect immensely. Not planning for me is a huge disaster when it comes to actually finishing projects, so I need a detailed idea about where I’m going, if not also how I’ll get there.

Anyway, a quick shakedown of what this book’s about. Now through the “tutorial” floors of the dungeon, Carl and Donut get to go through the game’s race and class selection before starting the third floor, the first of the regular themed floors. In the dungeon, floors 3, 6, 9, 12, 15, and 18 all share a common overarcing form and storyline, based off an old fable or child’s tale. Floor 3 is the Overcity, and it’s also the first time players are randomly spawned, so it opens up the character list to people from all over the world, not just the geographic location we started in.

The game has gone open world, baby! Even so, each book being its own setting change (yeah, that’s kind of the format of the series, not a spoiler) is a great tool in his belt for this. Each floor is self-contained, so there’s a lot of freshness with the problems of each area, with really only interpersonal issues being what’s carried over. Any floor issues are cast away with the ending of the floor. And there’s still the greater universe outside the dungeon in play, but that’s semi-intangible.

In this book, we also get introduced to quests, elite mobs, a day/night cycle, all kinds of things. New skills, spells, and gear abound.

And yet, Dinniman controls everything to a ridiculous degree. Sure, every single living player has moved far beyond the capabilities of a normal human, but there are still limits to what is possible.

For example, Carl doesn’t really have any good way to ascend or descend unless there are like… stairs or ladders.

That’s something I can really say for Dinniman. He’s great at pointing out small weaknesses and flaws in his characters and making them bigger than they seem to be or even should be.

There’s a lot to learn from Dinniman in this book about pacing, growth, and exploiting the failures and flaws of your characters. And I gotta say, what a climax and denouement to this one!
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Status Report - 5 January 2026

1/5/2026

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Let 2026 begin! Here’s where we stood at the end of December.

D&D Single Adventure - Still working on actually getting everything written down.

Short Story (working title “Recalled”) - started this right after Christmas and have a working outline and about 1800 words written. Just need to poke the words more into place and see how it actually turns out.

Criminal From Birth sequel - Still with editor.

LitRPG book (working title Subscription Life) - Chugging along and still enjoying! Not a lot to say other than the outlining is progressing. I may be getting close to wrapping up the outline (probably in another month or two, based on the pace I’ve been going) but there will be a lot of filling in details so I might need to go back over things before I start writing it in earnest.

Current chapters in Draft Point Five: 35 (up 7 from last month)
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    A. F. Grappin is a general creative who mainly focuses on speculative fiction and crafting.

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