So, DCC book 3, The Dungeon Anarchist’s Cookbook.
This is by far one of the most confusing books I’ve ever read, but the amazing thing is, I don’t care. I’ve listened to this book probably going on 10 times at this point, and I still only maybe halfway understand the mechanics of it.
But that’s kind of the point, and it’s what I’m going to focus on for this review.
They say beauty is in the eye of the beholder. They say art is amazing because everyone experiences and interprets it differently. Those sayings could not be more true that when you inspect the Iron Tangle. So, a little context, without getting spoilery. This floor of the dungeon has its own unique theme, one that in story context they say is ambitious and unlike anything done before.
Trains. A massive network of trains and train stations. Doesn’t sound so bad, right? Well, if you’ve ever navigated a metropolitan mass transit system, you’re maybe prepared for like 10% of what this floor has to offer. The Tangle is exactly what it is named: a tangle. There are hundreds (if not thousands) of train lines and a ridiculous number of train stations. Monsters ride the rails. Some trains only go on one-way trips. Some are on looped tracks. The characters have a whole thing going on most of the book trying to figure out where they want to go and then how to even get to where they want to be. It’s a total mindfuck to try and sort out and… Dinniman doesn’t care, in the best way.
He’s managed to write an entire book set in a place no one really understands. At least, no reader does. The point of a lot of the setup is that the layout makes sense to people in the DCC greater universe because it’s based on the context of things they’re familiar with but we simple Earthlings aren’t. We haven’t been exposed to a lot of the everyday technology, culture, and possibilities of the universe in the book series. We literally lack the context needed to interpret the art of this floor of the dungeon.
And that is what makes me, as a writer, admire what Dinniman has done. Not only has he created something completely alien, he has gotten across that it makes sense to aliens but not to us. The book actually has a disclaimer saying it’s really best not to try to understand the Iron Tangle.
It’s like a masterclass in bullshitting, when you get right down and think about it. I mean, to be totally honest, fiction writers/storytellers are nothing but professional bullshitters. I say that as a novelist and collaborative storyteller (read: tabletop RPG Game Master.) The whole job is to make up entertaining or poignant bullshit and make it look intentional.
I don’t know if that’s something Dinniman really set out to do, or if he lucked into it, or what. Whatever the reason for the Iron Tangle being the affront to Earth logic the way it is, he did a great job bringing the characters along to understand their surroundings while still making it a challenge for the reader to make much sense out of it. It doesn’t help we pretty much cannot have a visual representation of it, mostly due to scale and a piece of huge context we get about it late in the book. The key to cracking it, so to speak. I’m sure someone, somewhere could make a real valid visual of it, but I absolutely would never take that kind of thing on myself.
This is a book where you really do just sort of need to let the setting wash over you. Everything else Dinniman has established so far in the series is still present and still at the forefront. The people are first and foremost. Their relationships, arcs, their fallings out, it’s all there. A lot of great interpersonal drama happens this book, and not always involving the characters you think will be involved.
It’s not even my least favorite DCC book, despite the confusion inherent in the level itself. Maybe it’s my inability to actually visualize stuff in my mind anyway that lets me brush off the frustration of trying to imagine the Tangle. Maybe not. Either way, always a good read or listen, this one.
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