A. F. Grappin
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Outlining Part 2 of 3

6/30/2025

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In my last post, I discussed the 7-Point Plot Structure and how I use it to create the barest of outlines for my stories. It’s pretty simple to use, but it does leave a whole lot to be desired in the way I use it. I might only have a dozen sentences in my outline between all 7 points. Not a lot of flesh there. 

But that’s when we can really start using it to develop more than the basics.

7-Point Character Arcs
Probably one of my favorite supporting uses for the plot structure is in character arcs. I use this as a way to give my characters agency, keep track of their individual desires and actions, and to help flesh out my overall outline. I find it particularly useful when I have multiple prominent characters, but especially for the protagonist and antagonist. 

I don’t necessarily keep a Hook in place for all my characters, but I often have one, just as a sort of anchoring point for bringing them into the action. While I don’t actually have a set of character plot-outlines handy as examples, the idea is very simple. Each character has their initial outset and goal for whatever portion of the story they’re in. In simple ways, I try to create each character’s arc the way I do the main plot: Plot Turns 1 and 2 are inverses or foils for each other, as are Pinches 1 and 2. So a character might start out hating the protagonist when PT1 has them butt heads in a competition. But by PT2, the protagonist has done SOMETHING to turn the character’s opinion around, and now in PT2, they in turn do something to SAVE the protagonist. An about face, but one that will make sense as a foil for who they were at the beginning of the story.

What’s really great about doing this, is creating personal arc outlines for characters gives you as the author more information to place in your greater outline. With multiple character arcs going on across the length of the story, you can map out when in the outline these moments happen, where they overlap, and where they’ll be most effective in the story. This in turn is a great way to make conflicts more dramatic, if you have two characters’ Pinch 1 moments happening in the same chapter, scene, or general timing in your plot. 

Say we have Timmy and Nadine, a pair of school students. Nadine is our protagonist, with the plot revolving around her becoming star of the swim team.

Timmy, Nadine’s friend, has his own character arc involving family life and bullies.

Nadine’s Pinch 1 moment, where the stakes are raised, is all about her swimming rival appearing, a new student with eyes on the championship.

Sure, that’s bad, but we can make it worse by adding Timmy’s PT1 moment into the scene: Timmy reveals to Nadine that his parents are getting divorced, and he might have to move.
Now Nadine’s story is complicated by her friend’s plot point. 

What’s great is, these arcs don’t need to move at the same pace. Some character arcs might be shorter, with the whole 7-point structure playing out in microcosm within one of the main plot’s points. Timmy’s story might come to a crux and resolution before Nadine even gets to the midpoint of her story, or maybe Timmy’s story comes to a head with severe bullying during Nadine’s Plot Turn 2, and Timmy’s resolution (let’s say he kicks his bully’s ass) inspiring Nadine to take real action against her rival.

If you’re one of those people who likes complex storylines with lots of characters, this can be an invaluable practice. Giving basic outlines to all your main characters, then breaking them into their individual pieces and organizing them into timing can almost make a whole story for you. Figuring out when and where to put important plot points for a whole cast gives you lots to work with, and then you can even start merging plot points together to raise the stakes. Two characters’ Pinch 2 moments happen at the same time? Make it so their goals are counter to one another, and however the event plays out, one succeeds and one fails. That gives them the drive to compete with one another.

7-Point Series Outlines
In the same way you can shrink plot structures to suit character arcs, you can also blow them up to cover the main points of a whole series (or trilogy, or whatever). It was exactly this reason that The Deadly Studies was originally planned to be a 7-novella series. Necessity ended up making it a 10-novella series, as plot points did keep growing, but that happens. Initially, I had the overarcing plot of the whole series split into a basic 7-point structure. Each plot point was intended to be one novella. I don’t have the original outline I had, but it went something similar to this:

H - Luc loses his family, victim to an assassin plot
PT1 - Luc gets adopted by the Assassin’s Guild and trains, making friends
P1 - Luc and his friends grow apart for personal reasons. Their goals take them in contrasting directions. Luc has to leave Europe for the United States
MP - Luc makes a frenemy in Tom Statford, protagonist of the main series - this is where he is set up as the character he becomes in the main series
P2 - Unable to defend himself against the wrath of literal deities, Luc makes friends again, with Tom, despite hating him.
PT2 - Luc discovers the assassin who killed his family was his sister - She’s alive and an assassin too! But for his mortal enemies.
R - Luc ends his sister and takes his place against the Templars (this was always intended to be open ended, as it ties into its parent series, The Statford Chronicles by John G. Walker)

So even in the macro-plot of the series, I had points that mirrored one another. In PT1, Luc gained a new family. In PT2, his real family was taken away from him a second time, as he discovered his sister was not only alive, but was the one who assassinated the rest of their family.

Incomplete Outlines
Thing is, you don’t HAVE to hit every point on an outline. If you’re doing character arcs, you can interrupt an outline with a character dying. Any remaining points might get handed down to another character as part of dealing with the grief or aftermath of their death. Or it just leaves emptiness, a sense of incomplete possibility. 

As long as you’re flexible and using these points as tools, you can do a lot just staying within this structure. Is it perfect and infallible? Hell no. It’s a start, a tool to use. But I’ve found some good ways to use them.
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    A. F. Grappin is a general creative who mainly focuses on speculative fiction and crafting.

    ​That's me down there.

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