A. F. Grappin
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Outlining - Part 1 of 3

6/23/2025

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Time for another post on writing processes, and this is going to be going into my personal outlining process. Your mileage may vary; you might be better served as a pantser. You might be even more of a planner than I am. This is just one man’s method. It’s always being refined and adjusted for each project, but it at least serves as a starting point for me.

Personally, I’ve discovered that I save myself a lot of stress and failed projects if I put more effort into my outline than if I just write as I go. Pantsing, as it’s called, leads me to frustrating places I don’t necessarily want to go, and I have a hard time backtracking when it gets to that point. As a result, my outlines come in two stages. I’ll call these stages the Short Outline and Draft Point-Five.
​
For blog purposes, I’ll be breaking this into three posts. So here’s Part 1!

The Short Outline
This is the stage all my projects start in. My general structure (as of right now) tends to be the 7-Point Structure. That is:

The Hook: a compelling introduction to the story’s intriguing world and/or characters.
Plot Turn 1: an inciting incident that brings the protagonist into an adventure.
Pinch 1: the stakes are raised with the introduction of the antagonist or the major conflict or challenge
Midpoint: a turning point in the story where the protagonist goes from reaction to action.
Pinch 2: the major conflict takes a turn for the worse, and all appears lost for the protagonist.
Plot Turn 2: the protagonist discovers something that helps them resolve the major conflict or defeat the antagonist.
Resolution: the major conflict is resolved, and the antagonist is defeated.

Needless to say, the way these develop for me is usually with the Hook, or the initial plot idea I had. What makes the story start in the first place. The situation. I might already have the first Plot Turn (PT1) in my head, as well. Generally, I’ll have the most basic version of the conflict in mind. That’s at least the basic starting point of most of my stories. For illustrative purposes, we’re going to be looking at my short outline for the first book of The Deadly Studies series of novellas, Assassin’s Victim.

For this, I started with an initial idea for a first line, and a snippet of what the character was at the beginning. I also had a specific date in mind, as this was a time-sensitive plot point. 

H- [8/1/92] was the day I stopped believing in God, but I don't remember exactly why. Young lacrosse player.

Wasn’t much, but it was the hook. I also had PT1 all set, and it looked like this:


PT1- Luc is approached with a proposition- thinks its regarding his father's business, but it's actually regarding him. Templar attempt at shady recruiting. He offers to fund Luc's way onto a youth traveling lacrosse team?

It sets up the initial conflict: a stranger disturbs the normal routine with a proposition. There’s a lot to it, but it involves the eventual antagonists of the series as well as the smaller conflict of this first book itself. From there, I usually use a sort of mirroring/antithesis approach. I like using logic to make PT2, the turning point for victory, be a symbolic inverse of PT1, where the world gets upended. So rather than try to fill the next structure point, I go to PT2 and figure out how the main conflict will turn around for our protagonist. In this case:

PT2- If I become it, I can fight it. Accepts proposition/mentorship with Auguste Fosse.

So while PT1 here has Luc given a proposition (which I know he will reject), PT2 has him realizing that the greatest advantage he can get is to seize his opportunity to train and become a weapon. Only he wants to be a weapon AGAINST what he was approached by before. 
From here, it’s mostly filling in the blanks. I’ve gotten the two basic turning points of the plot. I approach the Pinches (P1 and P2) the same way, with trying to make them inverse or opposite style situations. P1, for me, often becomes the sort of last straw in taking action. The protagonist has no choice now but to go on their new path. In the case of Assassin’s Victim, P1 had to be Luc losing everything, and it had to be to the very monsters he rejected. A direct reaction to his refusal of the proposition in PT1. So…

P1- Assassination- family dies

And then to counterbalance that, in P2, he needs to regain a family. The same people who killed his family want to finish the job. But he’s not alone.

P2- Templars come searching for him. Wanting to recruit him to their cause, openly this time. When he refuses, thinking them to be the ones who murdered his family, they attempt to take his life. He's saved by a shadowy figure- Auguste Fosse.

It’s there that he gains a new father figure and the new direction to resolve the conflict altogether. In this case, becoming an assassin like he was victim of.

The last pieces of the puzzle are the final Resolution and the MidPoint (MP). MP is easy, as it’s a literal turning point. What causes the protagonist to turn from reactive to proactive. It could be an external force, but in this case, I chose to have it be a conscious decision.

MP- Ends his grief, begins his search/vendetta.

Luc resolves to change things. It’s as simple as that. And finally, the resolution. A lot of that was covered in PT1, but the final should, once again, somewhat mirror the inciting incident, resolving the conflict itself.

Simply put, R- Luc is going to become an assassin. 

So as a whole, here’s how my Short Outline for Assassin’s Victim looks:

H- [8/1/92] was the day I stopped believing in God, but I don't remember exactly why. Young lacrosse player.
PT1- Luc is approached with a proposition- thinks its regarding his father's business, but it's actually regarding him. Templar attempt at shady recruiting. He offers to fund Luc's way onto a youth traveling lacrosse team?
P1- Assassination- family dies
MP- Ends his grief, begins his search/vendetta.
P2- Templars come searching for him. Wanting to recruit him to their cause, openly this time. When he refuses, thinking them to be the ones who murdered his family, they attempt to take his life. He's saved by a shadowy figure- Auguste Fosse.
PT2- If I become it, I can fight it. Accepts proposition/mentorship with Auguste Fosse. 
R- Luc is going to become an assassin.

So… what?
Well, that’s it. That’s the basics. It’s a basic roadmap of the story, waiting to be filled with more detail. You can just go straight to writing from this. Personally, I don’t. I move on to my second part of outlining, which I call Draft Point Five, but I’ll go into that in another post in this series.
I also use the 7-point plot structure to expand outlines for larger projects, which will be in the next post of this series. 
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    A. F. Grappin is a general creative who mainly focuses on speculative fiction and crafting.

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