A. F. Grappin
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Characters vs plot: What inspires you first?

10/13/2025

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Ah, the writing version of the chicken or the egg question, huh? Which one spouts in me first, the characters or the plot? I can answer this in one word:
Plot.
But if I left it there, it wouldn’t be much of a post, would it?
So let me delve into it a little. I kind of tangentially touched on this sort of thing a little when discussing my outlining process, but not in any significant way. I really only discussed coming up with significant story points for plot and characters, as a way to help mesh all the arcs and plot points into a cohesive whole.
I would say that 90% of the time, plot is what strikes me first. Ideas tend to be “what if THIS situation?” And that’s what spawns action from me. It’s usually one of two things that gets the idea into my head: either the initial plot hook or the crux of the conflict. For my current main project (working title Subscription Life), the plot is absolutely what sparked the idea. Had nothing to do with characters. That said, once I started creating the characters to go into the story, the plot ideas molded and reformed some to fit the people that would be in the world of the book.
That’s honestly pretty much how it goes for me. The little notebook I have where I jot down ideas is predominantly plot-hook type ideas. “World where,” type premises, or the basic description of a situation. Sometimes, it might even be something as simple as a line of dialogue or idea for a cool location. Sometimes, it’s elements of worldbuilding that strike me first. I guess in some ways, you could count that as a character, if the world is particularly central to the conflict of the story.
On those occasions that the character is the main inspiration for me, though, it’s pretty much never in a way that really makes the character a formed being, so to speak. It’s flighty, and more often a thought like, “the one person in the world who” kind of idea.
More often, though, the plot idea comes first, followed pretty quickly by the character idea. Like in Starsigns, the concept of a culture where your whole life’s path is determined at a fortune telling was immediately followed by the “what about the person who doesn’t have a fate?”
The whole book sprang from that.
Since it’s my current project, a little deeper insight on this subject as it pertains to that specific project. It might interest you to know that my main protagonist was the last main character for me to actually figure out the plot arc for. To be totally honest, that actually scared me a bit. Once I had the basics of the plot arc, I formed my main team of characters: the protagonist and a trio of friends. The three friends’ character arcs came about really easily for me. I won’t spoil things, but in short, I easily managed to basically flesh out the overarcing whole plot just from those three supporting characters’ story arcs.
Like, the whole story. The climax was set, some subplots and all had their place. But the protag was just… a shadow. A placeholder. How could that make sense? Was the spot I had for this Main Character (MC) really even necessary? If the whole plot made sense with just the three friends, shouldn’t one of them be the MC?
I almost went with that thought. Except for one thing that wouldn’t leave my mind: the trio’s stories lacked a real tie. The plot itself lacked its unifying factor:
The MC.
The story needed her. But if all the main conflicts were resolved with the characters I’d created, how did they need her?
They needed a spectator. But that’s boring. No one likes a protagonist who doesn’t take action. I’ve read books where the MC is reactive, even to the point of everything they do has the reasoning of “well, why not?” Those characters do nothing, offer nothing to the reader. There is no service they provide other than to be a vessel for the world to happen to them.
My protagonist couldn’t be this way. She needed more. She had to be at the center of things, actually taking action. She had to be the final piece of the final conflict, the bit that made all the difference and resolved everything. She had to be the ending.
Once I realized that and found out where she fit at the end, it was actually sort of easy to trace her path back to the beginning.
It was odd, honestly. I’ve never had an ending come together before everything else. But oddly enough, it’s the last half of this book that formed first. Normally, I get the first 2/3 easily and the last 1/3 is harder to plan.
I’m very eager to see how this project shakes out in the end. And I really hope this thought process persists to future projects. It’s actually made it really easy for me.
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    A. F. Grappin is a general creative who mainly focuses on speculative fiction and crafting.

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